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GDC 2014 opens call for Summit talks through Oct 23


The call for submissions to present lectures and panels for the specialized Summits that kick off the 2014 Game Developers Conference is now open through Wednesday, October 23. Beginning on the first two days of the conference, the GDC Summits cover topics in emerging sectors of the game development industry, with a focus on broadening the scope of games to incorporate new audiences, new platforms, and new gameplay ideas.

Organized by the UBM Tech Game Network, GDC 2014 will take place March 17-21 at the Moscone Convention Center in San Francisco, California.

The summits feature lectures, panels, and postmortems, with an acclaimed roster of speakers covering content within specific sectors of the gaming industry to share their expertise with developers aiming to master their crafts.

The summits’ advisory committees include many notable developers, including Daniel Pangelina, QA Manager at Double Fine Productions, Caryl Shaw, Executive Producer at KIXEYE, Richard Dansky, Central Clancy Writer with Red Storm/Ubisoft, and others.

One new addition to the advisory committees is Fabio Minazzi, who joins as an advisor for the Localization Summit. His experience spans from coordinating the localization of reference games for publishers like Capcom, Konami, Mattel, Microsoft, Namco-Bandai, Square-Enix, to the management of complex IT localization projects.

The 2014 GDC Summits accepting submissions are:

• Free to Play Design & Business Summit
• Game Narrative Summit
• GDC Education Summit
• Game Career Seminar
• Independent Games Summit
• Localization Summit
• QA Summit
• Smartphones & Tablet Games Summit

“We’re very proud to bring all of our very popular summits back to GDC this year,” said Meggan Scavio, General Manager of all Game Developers Conference events. “The summits presented at GDC offer invaluable knowledge for developers and attendees, with a refreshing look into a diverse range of verticals. We’re very proud of how our summits expand the GDC content and help frame essential discussions in our ever-evolving industry.”

Source: GDC



From → Conference, Game

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